Brilliant, as always!
Brilliant, as always!
Brad's one truly special developer. He's always trying to make the gameplay more and more engaging, and the amount of fun you have with each new mechanic is a testament to that. Now I get what he talked about in his combat. I see many devs adress the issue of combat + platforming and making them work together without halting the flow of the game.
I love it :) I love one hit deaths, I honestly don't know what people have against them, specially in shooters. But holy shit, that boss kicks my ass.
This is simplicity done right. There is a lot to this game, and it doesn't seem like it. Great design. However, though I appreciate the challenge, many times it comes from Grandpa being way too large, so the hitbox is absurdly big, making him an easy target. This feels a bit cheap rather than challenging. The rest is simply great, nevertheless.
Absolutely fantastic game. Great music, gameplay, graphics and SFX, though a bit too slow for my taste. I've seen worse getting sponsored, so why don't you try? I say go for it.
Just what I was looking for c:
...man I've really fucked up.
Naw I basically spent a year making it so I'm the one that fucked up!
I love these tiny short games you ocasionally find. This squeals for a remake.
Absolutely great. A short, awesome great time, nice to just casually pick up and beat. I love this kind of games. However, I don't dig the bullet sponge aspect of bosses in many shooters, but this game nearly pulled it off. In review: short and sweet.
Well, even though I did like this game, I find Mr. Pig's Great Escape to be superior in design: the challenge is clearer, design is more mindful, and even though it is harder it is less frustrating, thanks to the lack of a life system. The overall game, in my opinion, is better executed. However, that's understandable, since this game is much more ambitious, with it's open levels and environments, so I wouldn't say Mr Pig is necessarily a better game. Though the art is better here, the visual feedback can be really terrible at times. Distinguishing between foreground and background is a pain, but that can be fixed with a simple tint in the tile art. Also, given the size of the levels, restarting can be a bit annoying at times, and since it is no easy game, losing all your lives and having to restart the whole thing is even worse. I would rather have losing a life send you to a checkpoint, and losing all of them to the beginning of the level, or perhaps ditch the life system, but all of this would require a whole level redesign.
This game has a lot of potential, which I hope is fully unleashed for the desktop version. Best of lucks for that!
Why is this game so good? Seriously, I can't get my head around it. Sure, it's a short Cave Story sci-fi, but it is a game just like I love em: short and pure fun. Thank you so much for this little piece of greatness.
Thank you! Glad you like it so much!
Age 28, Male
Joined on 11/7/11